Platform Engineering at MSI (2020–2026)
Six years on a production insurance platform: five products launched end to end, a $95M migration with zero data loss, and 800+ PRs shipped as engineer, lead, and manager.
Production platform work, game prototypes, and LLM tooling.
Six years on a production insurance platform: five products launched end to end, a $95M migration with zero data loss, and 800+ PRs shipped as engineer, lead, and manager.
A Mistral Nemo fine-tune merge built for roleplay and assistant use, made to run locally on consumer hardware instead of cloud infrastructure.
A Cyberpunk 2077 mod fork that connects locally hosted LLMs to the game, letting you text in-game characters with no cloud provider required.
Unity firing range prototype exploring vehicle transformation, weapons handling, and combat mechanics.
Unity racing game prototype exploring arcade-style vehicle movement and Rigidbody-based collision handling. Built to learn Unity's input system and component architecture.
A TypeScript fork of Vercel's AI provider SDK that adds aphrodite-engine support, so developers can run language models on their own hardware instead of cloud services.
A TypeScript application that converts SillyTavern chat logs into formats suitable for LLM fine-tuning and sharing.
6+ years of full-stack development experience building enterprise insurance systems - five products shipped end-to-end - with a focus on performance optimization and system architecture.
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