Quest Log

Production platform work, game prototypes, and LLM tooling.

Quest Log

Platform Engineering at MSI (2020–2026)

Six years on a production insurance platform: five products launched end to end, a $95M migration with zero data loss, and 800+ PRs shipped as engineer, lead, and manager.

[Enterprise][Full-Stack][.NET][Insurance]

Violet Twilight v0.2

A Mistral Nemo fine-tune merge built for roleplay and assistant use, made to run locally on consumer hardware instead of cloud infrastructure.

[LLM]

Generative Texting

A Cyberpunk 2077 mod fork that connects locally hosted LLMs to the game, letting you text in-game characters with no cloud provider required.

[Fork][Gaming][LLM]

WeaponsTest Prototype

Unity firing range prototype exploring vehicle transformation, weapons handling, and combat mechanics.

[Unity][Game Dev][C#]

Time-Trial Prototype

Unity racing game prototype exploring arcade-style vehicle movement and Rigidbody-based collision handling. Built to learn Unity's input system and component architecture.

[Unity][Game Dev][C#]

Aphrodite Engine Provider

A TypeScript fork of Vercel's AI provider SDK that adds aphrodite-engine support, so developers can run language models on their own hardware instead of cloud services.

[Dev][Fork]

SillyTavern to ShareGPT

A TypeScript application that converts SillyTavern chat logs into formats suitable for LLM fine-tuning and sharing.

[Dev][Tool]

Resume

6+ years of full-stack development experience building enterprise insurance systems - five products shipped end-to-end - with a focus on performance optimization and system architecture.

[Enterprise][Full-Stack][Architecture][Performance]

Dialog

ALEX: Init collaboration? The party has an open slot for an engineer who delivers. Send a message?